Fullmetal Alchemist

Fullmetal Alchemist

When a failed alchemical ritual leaves brothers Edward and Alphonse Elric with severely damaged bodies, they begin searching for the one thing that can save them: the fabled philosopher’s stone.

Languages:
Japanese
Year of production:
2003
Country of origin:
Japan
TV shows creator:
Seiji Mizushima
CAST:
To Challenge the Sun

1. To Challenge the Sun

Four years after attempting to resurrect their mother, Edward and Alphonse search for a rumored stone that could amplify their alchemy and restore their broken bodies.

Body of the Sanctioned

2. Body of the Sanctioned

Ed and Al face the false prophet Cornello, a supposed miracle worker using the science of alchemy for sinister reasons.

Mother

3. Mother

Ed and Al revisit childhood memories, recalling the constant and unconditional love of their mother - and the horrors that began when she died.

A Forger's Love

4. A Forger's Love

The Elrics seek information from Majhal, an alchemist who knew their father, but find him distracted by rumors of a female ghost wandering the outskirts of his town.

The Man with the Mechanical Arm

5. The Man with the Mechanical Arm

When politically motivated gunmen hijack the train to Central City, Ed and Al must use every skill they know to free the passengers who have been taken hostage

The Alchemy Exam

6. The Alchemy Exam

Ed and Al study for the State Alchemy Exam at the lavish home of Shou Tucker, a State Alchemist who won fame and privilege for creating a Chimera that could speak the human language.

Night of the Chimera's Cry

7. Night of the Chimera's Cry

With his annual Assessment approaching, Shou Tucker's lavish lifestyle is on the line. The pressure pushes him to commit acts of unspeakable darkness - and Ed and Al may be powerless to stop him.

The Philosopher's Stone

8. The Philosopher's Stone

A serial killer is on the loose in the city, butchering only women. When Ed and Al's childhood friend, Winry, arrives in Central, she finds herself in line to become the maniac's next victim.

Be Thou for the People

9. Be Thou for the People

Mustang gives Ed his first assignment as a certified State Alchemist: inspect the coalmines of Youswell. It seems a pointless task, but Mustang has hidden motives.

The Phantom Thief

10. The Phantom Thief

Ed finds himself in the middle of a hunt for a beautiful cat burglar who uses alchemy to commit her crimes. But Psiren's motivations might not be as self-serving as they seem.

The Other Brothers Elric Pt - 1

11. The Other Brothers Elric Pt - 1

In a derelict mining settlement, the Elrics discover their identities have been stolen by two alchemists developing an artificial Philosopher's Stone.

The Other Brothers Elric Pt - 2

12. The Other Brothers Elric Pt - 2

The fake Elrics struggle to repair the damage done by their artificial Philosopher's Stones, but their efforts might prove futile when a devious mastermind reveals a secret plan.

Fullmetal VS. Flame

13. Fullmetal VS. Flame

Just in time for his annual Assessment, Ed challenges Mustang to a fight. If Ed wins, Roy must tell the truth about the traveling doctor who saved children in Xenotime.

Destruction's Right Hand

14. Destruction's Right Hand

Ed and Al search for Doctor Marcoh, a fugitive State Alchemist who holds information the brothers desperately desire. Finding him could be less challenging than keeping him alive - Scar is drawing near.

The Ishbal Massacre

15. The Ishbal Massacre

A decade ago, the military descended on Ishbal to end a long civil war. The unspeakable atrocities which followed continue to haunt the Ishbalan people - and the State Alchemists who committed them.

That Which is Lost

16. That Which is Lost

Ed and Al set out for Resembool, but when Al vanishes from a remote train station, Ed is led on a detour that makes him question the one principle he believes in most.

House of the Waiting Family

17. House of the Waiting Family

In Resembool for the first time in years, Edward and Alphonse sift through the ashes of their childhood. With memories fading and graves long grown-over, both must redefine their view of family and home.

Marcoh's Notes

18. Marcoh's Notes

Back in Central, the Elrics scour the library for Dr. Marcoh's records - until the building burns to the ground. With the doctor's secrets smoldering beneath rubble, Ed must think outside the box.

The Truth Behind Truths

19. The Truth Behind Truths

Ed and Al's quest to restore their lives takes a devastating turn when they discover the gruesome secret ingredient required to create a Philosopher's Stone.

Soul of the Guardian

20. Soul of the Guardian

The two psychotic guardians of Laboratory Five attack Ed and Al, and the confrontation forces the brothers to ponder difficult questions about life that could lead to disturbing answers.

The Red Glow

21. The Red Glow

Scar, Lust, Gluttony, and Greed are zeroing in on Laboratory Five - but the biggest threat to Ed may be his own morality when he's tempted with the power he's sought for so long.

Created Human

22. Created Human

Hughes tasks Armstrong, Bloch, and Ross to investigate what's going on inside the 5th laboratory. Meanwhile, with Alphonse held hostage by Lust, Ed is forced to attempt the unthinkable.

Fullmetal Heart

23. Fullmetal Heart

In Central to repair the Elrics, Winry grows enraged when the brothers refuse to share the truth about their lives. Meanwhile, Al's recurring questions about the nature of his existence begin to take their toll.

Bonding Memories

24. Bonding Memories

Helpless refugees are massacred when mercenaries attack an Ishbalan encampment. As the military's role in the assault is questioned, Al finds himself alongside Scar, fighting the state that Ed represents.

Words of Farewell

25. Words of Farewell

Lieutenant Colonel Hughes discovers a plague of military corruption and conspiracy that could topple the entire government — and put his life in considerable danger.

Her Reason

26. Her Reason

In Rush Valley, the automail capital of the world, Winry encounters a streetwise girl who asks her a tough question: Why is Winry helping Ed if he doesn't even seem to care?

Teacher

27. Teacher

Ed and Al's childhood teacher, Izumi, ships the boys back to her hometown for a frightening interrogation.

All is One, One is All

28. All is One, One is All

Izumi dumps Ed and Al on Yock Island. Now they must once more survive the savage climate to relearn the lessons they've forgotten.

The Untainted Child

29. The Untainted Child

A strange boy emerges from the Yock Island foliage — and he can perform alchemy without a transmutation circle. Izumi is compelled to take care of the child, but Ed has other plans.

Assault on South Headquarters

30. Assault on South Headquarters

Archer arrests the mysterious boy on suspicion of being a homunculus conspirator. Infuriated, Izumi leaps into action, single-handedly attacking the military.

Sin

31. Sin

Envy reveals the truth to the homunculus child, and with Izumi's secrets exposed as well, the Elric brothers try to stop their teacher's plan of atonement.

Dante of the Deep Forest

32. Dante of the Deep Forest

Izumi sends the Elrics to meet her teacher, Dante, who also knew their father. Upon arrival, there is little time for idle chat — Envy, Sloth, and Greed have all entered the vicinity.

Al, Captured

33. Al, Captured

The boys are separated when kidnappers take Al to their hideout, leaving Ed frantic to find his brother. Izumi steps in to help her proteges once more.

Theory of Avarice

34. Theory of Avarice

Armstrong battles Greed's minions in the sewers in an attempt to save Al, while up above, Ed enters a brutal confrontation with Greed himself.

Reunion of the Fallen

35. Reunion of the Fallen

Lust deals with unexplainable memories of a former life after seeing a man she once assisted during a plague that turned people to stone.

The Sinner Within

36. The Sinner Within

As Winry and the Elrics continue their journey to Ishbal, the homunculi set out to prevent them from reaching their destination.

Flame Alchemist, Lieutenant, and Mystery of Warehouse 13

37. Flame Alchemist, Lieutenant, and Mystery of Warehouse 13

Mustang is the subject of an investigation, providing a look into the daily affairs of the Flame Alchemist and his loyal — and often ridiculous staff.

With the River's Flow

38. With the River's Flow

A heated brawl sends Ed and Al stomping off in opposite directions. Back in Central, Sheska and Winry follow clues left behind by Hughes — and come face to face with the deadly Sloth.

Secret of Ishbal

39. Secret of Ishbal

When Marta divulges the real cause of the Ishbalan war, and the dark series of events that led to her transformation into a chimera, Ed and Al must question everything they've believed.

The Scar

40. The Scar

As Al tries to stop Marta's vengeful attack on Kimblee, Scar's past is revealed to Ed. When all is said and done, the seventh Homunculus will be exposed and a friend of the Elrics will die.

Holy Mother

41. Holy Mother

Wrath and Sloth confront Ed as he tries to save the people of Lior. In the heart of the city, Scar, Kimblee and Al fight a battle that none of them may survive.

His Name is Unknown

42. His Name is Unknown

Scar is set to create the Philosopher's Stone using Archer's soldiers as the final ingredients. Underground, Ed desperately fights to reach the surface in time to stop the massacre.

The Stray Dog

43. The Stray Dog

The Fuhrer declares the Elrics to be fugitives of the state and wants them captured — dead or alive. Mustang's troops must intercept the boys before they fall into the wrong hands.

Hohenheim of Light

44. Hohenheim of Light

Ed and Al must convince Mustang's faction that the Fuhrer isn't what he seems. The reappearance of their father complicates matters. He has his own score to settle — one that goes to the root of the entire conspiracy.

A Rotted Heart

45. A Rotted Heart

Ed proves he will do whatever it takes to stop the homunculi — even defile his mother's grave. Back in Central, Colonel Mustang decides to challenge the entire military leadership on his own.

Human Transmutation

46. Human Transmutation

Al meets with Tucker, and Ed scours Dante's mansion for clues that could lead him to the homunculi's leader. Meanwhile, the Fuhrer sends Mustang and Armstrong to command his northern campaign.

Sealing the Homunculus

47. Sealing the Homunculus

Ed arrives to rescue Al, whose armor has partially disintegrated. With Sloth, Wrath, and Lust all on the scene — and all with different motives — it's time for a homunculi showdown.

Goodbye

48. Goodbye

Al is in the hands of the homunculi, and Ed has precious little time to find him. Nearby, Mustang reveals his daring strategy, turning the Fuhrer's attempt to silence him into a push for revolution.

The Other Side of the Gate

49. The Other Side of the Gate

The confrontation with the leader of the homunculi sends Ed to a place that could shatter his entire understanding of alchemy: the other side of the Gate.

Death

50. Death

Ed returns from beyond the Gate, leaping into battle against Envy. In the Fuhrer's mansion, the very future of the state depends on the outcome of a vicious clash between Pride and Mustang.

Laws and Promises

51. Laws and Promises

The Elric brothers have been through a long and difficult journey, seeking to regain what they've lost. Enemies have been toppled, friends have been buried, and the state has been remade. But it's not over yet.